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CYBER.XPO.95 (Arsenal Computer).ISO
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hints2
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Text File
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1980-01-01
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2KB
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36 lines
f1
c9
WELCOME TO LEVEL CF4, V1
ca
These hints are now part of the public display. The council has decided
that it would be much easier to show group hints to all classes and races
rather than to hold back and show different hints to each class. This
way everyone will have the same advantages.
Thieves may rob people in the cities by choosing the T command. They
will only get money at low levels but they had better be careful who
they choose to rob at higher levels because they will be doing it quick
and in the broad daylight so they might be replacing a good weapon or
armor with something much worse. The best plan is to check who they are
robbing first.
Assassins will start to do critical damage soon. The higher their level
the better their chances of scoring a critical hit on an opponent.
Mentalists will gain spells as they gain levels but it will not be in
usual increments. It can be every other level or every three levels. They
will also not gain all spells. Some can onyl be purchased and some can
only be bought at the black market.
Globalists also gain spells but since they start with fewer they will be
better off trying to purchase them. A globalist seems to be a nothing
character at lower levels but they know a little bit about everything
and their endurance gives them lots of health as they gain levels.
Knights and Arms Experts gain a lot of health but they should be trying
to save their money for the assault classes at college. This will lead
them to be able to use the assault computer link and learn how to make
their own weapons.
g1